VIDEO CHARACTERS DESIGN • 3D CHARACTERS ART
CLIENT: NOBITA GROUP • NOBI NOBI APP
Our character art team design these 3D video and a pack of 8 characters for the NOBI NOBI – Trailer for advertising project.
CLIENT: NOBITA GROUP • NOBI NOBI APP
Our character art team design these 3D video and a pack of 8 characters for the NOBI NOBI – Trailer for advertising project.
Nobita is an application that helps manage traditional sales and E-commerce. Operational processes include bill of lading management, customer data management, order tracking, inventory management.
Based on the criteria from our partners, our team made a 3D video describing the seller’s problems, which started from customer data, to the order management process, inventory, bill of lading, and track order status. From there optimal characteristics of the application can be brought to customers.
Our art team had discussions with partners to understand the idea and concept requirements of the video.
In the beginning, all we had was basic information about aspects of the video, so we started from the basics by creating independent sketches that helped give us an overview of all aspects of the video. From there we will have a more multi-dimensional view of the characters of the video. After that we picked the good ones that linked them together into a single plot.
In the next stage, the storyboard was created, our artists based on the storyboard to start taking steps to build up the characters according to the appropriate gender and position.
We were able to get a rough idea for the video using simple storyboards. Each frame has been examined, and the themes are in-depth. Using storyboard creation, we may simply build straightforward scenes and remove them when no longer required without having a significant negative effect.
The final significant phase was montage and animation. As soon as a new illustration was complete, we incorporated it right away to the animation process in AE because we knew how it related to nearby scenes from the animatic. Although we had been debating utilizing Spine, we ultimately decided against it because AE already comes equipped with all the necessary capabilities.
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